“Some Roblox creators will make more money from selling physical merchandise on Roblox than virtual merchandise.”
Dave Baszuck, Roblox CEO
Discover how Roblox transcends its role as a mere marketing channel for Gen Z and Gen Alpha, set to revolutionize the world with its gamified e-commerce innovations.
The Spending Behavior of Players
When it comes to engaging with gaming, Gen Z and Gen Alpha not only participate more frequently but are also approaching it in entirely new ways compared to their predecessors. According to Newzoo, young generations are more likely to spend money on video games, with 60% of Gen Z and 58% of Gen Alpha players being payers and unlocking content being their top motivator for spending.
Roblox is the playing field of these young generations with over 67% of its 7.7M daily players being under 16 years old. The gaming platform has proven to be an effective marketing channel for brands with 57% of Gen Z and 59% of Gen Alpha reporting discovering new brands while immersed in gaming, and 53% of Gen Z and 57% of Gen Alpha reporting being likely to buy from a brand featured in a game. Therefore, brands across multiple industries are launching UGC items, integrating into popular games, or building custom experiences to build awareness on the platform.
However, Roblox also has the potential to become an effective monetization tool, profiting from the evolving preferences and habits of young generations.









